Zanzbar clone
Seraphim Initiative. CRONOS.
6
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Posted - 2012.12.04 16:57:00 -
[1] - Quote
Been suggested many times on the eve forums and has been shot down for the same reasons each time.
1. The eve server only updates once per second making it unplayable in a twitch control dogfight scenario such as this. It works fine for eves style of play but anything more maneuverable than a frigate would have serious playablity issues.
2. Drone always obey ( well almost always) players not so much
3. There are technical issues with having somebody fly and be in control of something that you own and still have partial controll over.
4. Fighters aren't cheap. I don't know about you but I don't want some random guy on PSN to jump in one of my firebolgs and take it for a joyride with little to know understanding of its value to me, and then lose it to inexperience as I watch my 15 mil isk fighter go boom. And that brigs up another question, if he losses it who pays the price?, me or him |
Zanzbar clone
Seraphim Initiative. CRONOS.
6
|
Posted - 2012.12.04 23:05:00 -
[2] - Quote
Bhor Derri wrote:It won't be random as I've said 'handpicking'
And eve could get an update to allow that to happen I mean why not? Why the Kitts would you not want that?? Don't be so Damn near sighted
Ok let's say they gave you a reason as a carrier pilot to want people controlling them, maybe allow for a dust players vehicle skills to make the a bit more powerful/maneuverable/ tanky then the basic AI controlled ones. This is all plausible and within reason so long as carrier pilot has the final say at the end.
However,this still doesn't solve the issue of the server running at 1hz. The current eve server code is limited in that none of its processes can be split into multiple threads. in other words all the action in a given system, and in most cases multiple systems, is all being calculated by a single core on one of the servers CPUs. So if you wanted to move the server refresh up to say 10hz so that it had enough responsiveness to make fighter combat plausible then the server would only be able to handle 10% as many people per system and that's not a sacrifice worth making.
For this idea, as well as a lot of other ideas people have for the game, the game would have to be reprogrammed from the ground up to allow for seamless multi cored processing across the board, that's thousands of lines of code that would need to be rewritten to make this happen. Even then it questionable if current hardware technology would allow for such a thing without sacrificing some of the things that make eve what it is.
TLDR : the idea would be cool if and when it can work, but its going to be really really SOONGäó before that happens. |